KEN CHEUNG
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Blind Squirrel Games

Remastered and developed AAA for mulitple Unannounced Releases for the PC, XboxOne, PS4.
  • Worked on Unreal 3 and 4 and a Proprietary Console Engine
  • Updated pre-existing console input to support Keyboard and Mouse input in addition to Controller input
  • Remastered appearance and functionality of a AAA Role-Playing Game User Interface
  • Developed Splitscreen UI, Legal Screens, and 3rd Party Reward Screens 
  • Implement and support gameplay features
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​Titanfall: Frontline & Titanfall: Assault

Particle City
AAA Mobile game based on Respawn's Titanfall
  • Implemented AAA User Interface and Gameplay using the Unity Engine and C# for a Card Collecting Game and Real-Time Strategy Game
  • Work closely with Artists, Designers, and Programmers to implement Interactive Card Based Gameplay, Store, Card Collection, Guilds, Missions, Chat, and Character systems
  • Developed Server code in Java and SQL in support of complex gameplay systems.

World of Warcraft: Legion & World of Warcraft: Warlords of Draenor

​Blizzard Entertainment

Award winning Massively Multi-player Online Fantasy Role-playing Game
  • Led the development of Talking Heads, Death Recap, and Adventure Journal UI systems for greater user enjoyment and immersion
  • Implemented Reagent Bank and “What's New” UI enhance user experience
  • Developed detailed and complex UI's using Lua, XML, and C++
  • Supported the development of UI and Gameplay across the entire game
  • Worked with Artists, Designers, and Programmers to implement UI

Firefall

Red 5 Studios
Futuristic Third Person Massively Multiplayer Online Shooter 
  • Develop interfaces using Lua and c++ for next-gen interfaces
  • Working closely with Artists, Designers, and Programmers to develop futuristic UI
  • Support and develop encounter and replay interfaces
  • Support web pages as part of the interface
  • Experimented with integration of Razor Switchblade and Leap Motion technology into game.
Warhammer 40k Online: Dark Millennium Online
Vigil Games
Based on the fantastic science fiction Universe from Games Workshop, Dark Millennium Online brings the grim dark future of a galaxy at war. Ten thousand years since the Emperor was bound to his throne, humanity strives to keep the galaxy under its control as aliens and daemons sow chaos across the galaxy. Dark Millennium Online brings the scale and strategy of MMORPG’s with fast-paced combat of an action game.
  • Developed an easy to use interactive interface using in-house script and Scaleform.
  • Designed and implemented the Configurable Keybind System.
  • Collaborated with artists and designers to achieve a beautiful User Interface look and feel.
  • Developed process for creating minimap textures from game world data.
  • Created tools for editing and display of dynamic UI elements.
  • Worked with a shared-code base between projects; and worked on various gameplay systems and designs.
  • Supported development of gameplay systems across the game from inventory to camera systems.

Robert Ludlum’s The Bourne Conspiracy

High Moon StudiosAn action packed espionage video game based on the exciting movie and book series by Robert Ludlum. As Bourne the player is immersed in the high stakes world of espionage trying to discover Bourne’s past and why its trying to kill him.
  • Integrated new code from Epic Games into working code base
  • Debugged crashes and fixed bugs that required the knowledge of the entire code base
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